Tuesday, 14 November 2023 19:12

How Like a Dragon Gaiden Dispels the Negative Stigma Around Asset Reuse

Written by Cara Outar
Rate this item
(0 votes)
Though asset reuse holds a negative stigma, the Like a Dragon series has proven it can be both a successful and sustainable approach to game design.

Like a Dragon Gaiden: The Man Who Erased His Name continues a long line of series titles by RGG Studio, tasked with being one of the final farewells of Kiryu's journey. Like a Dragon Gaiden was developed in only six months, due in part to its beginnings as a DLC, though it's primarily through its use of the Dragon Engine and recycling of existing assets that the team was able to deliver in such a short amount of time. While asset reuse has been construed by some as negative or "lazy," RGG shows that the approach works as both a clever and sustainable part of the company's game design philosophy.

Read 32 times
Login to post comments