Many superhero games rely on the hyperrealism achieved in each era’s current-gen graphical fidelity to represent their worlds. This is particularly true of any WB-published superhero outings, such as Injustice 2 from 2017 or Suicide Squad: Kill the Justice League coming out early next year, and Sony’s recent Marvel’s Spider-Man 2 is only the latest example of how a beautiful-looking game can still be incredibly simplistic when it comes to art direction. Now, with Marvel’s Blade suddenly announced, Arkane Lyon is turning that trend on its head by instilling its signature artistic vision into its AAA Marvel foray.