The roguelike genre has become one of the hottest trends in gaming over the last few years, just like battle royales and Soulslikes before it. The general premise of a roguelike sees players progress through a series of often procedurally generated arenas, facing off against randomized enemies and collecting randomized loot, eventually coming up against a specific boss. Though the arenas themselves tend to be randomized, the general structure of the game and the order of its levels are often kept pretty rigid. Though they've been around for quite some time, Hades breathed new life into the roguelike genre a few years ago, expertly meshing story with the roguelike formula. Now, God of War Ragnarok: Valhalla does the exact same thing.