There's a common misconception with Soulslike games that a lot of players and developers seem to be missing. What typically 'makes' something a Soulslike game in the first place is usually something like there is a dodge roll, the game is primarily built around skill-based 1v1 combat, collecting some sort of 'currency' to use to level up stats, and more. But, not enough people talk about the fact that the Souls games are only so beloved because of their atmosphere.