Arkane’s Dishonored really hammered home the premise of perpendicular paths that players can adhere to, whether they’re going for a pacifist playthrough with a ‘good’ ending outcome to the story or a bloodthirsty playthrough with a ‘bad’ ending outcome for the story. This makes gameplay sort of limiting since players will ultimately be missing out on an entire half of mechanics and features that the other path affords, but it creates a fun challenge to see if players can make their way through the game with a particular playstyle.