Each new franchise installment always has a difficult task in making gameplay more satisfying and rewarding than in previous entries while not making players too OP right from the get-go. Traditional Soulslikes don’t have this issue since they all begin with the player experiencing punishing deaths and a lack of resources or equipment, but the Star Wars Jedi franchise has an odd cross to bear being a Soulslike and a narrative-driven action-adventure game, too. Star Wars Jedi: Survivor was able to get creative with how it iterated on Star Wars Jedi: Fallen Order, but iterating on Survivor may now be far more difficult.