Tuesday, 23 January 2024 18:47

Why Sekiro's Gameplay is Unlikely to Ever Touch a FromSoftware Souls Game

Written by Liam Ferguson
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While Sekiro: Shadows Die Twice shares lots of DNA with the Soulsborne games, it has some features the latter can't afford to share.

Despite most of them being Soulslikes, there's a lot of variety in FromSoftware's modern output. Demon’s Souls employs stage-based progression instead of Dark Souls’ interconnected worlds, and Elden Ring’s expanded verticality recalls Sekiro: Shadows Die Twice despite how differently each expresses it. Even Sekiro and Armored Core 6: Fires of Rubicon have their own twists on similar concepts, like the different ways enemies can be staggered and how high mobility is represented. As long as high difficulty is permissible, there's a diverse range of experiences to be found in FromSoftware's games.

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