With Hollow Knight: Silksong anticipated to be just as challenging as its predecessor, its new approach to in-game defeat with its cocoon-based system could allow players to better strategize about the risks and rewards when it comes to recovering everything they lost. Like many Soulslike games, Hollow Knight featured an interpretation of a post-defeat recovery system where an enemy known as a "Shade" would be left behind when a player is killed. Players are then incentivized to return to the location where they fell, defeat this Shade, and retrieve any in-game currency they held at the time while also repairing their Soul meter.