One of the characteristics that makes video game storytelling stand out from other mediums of storytelling is how the world changes and responds to the player's choices and actions. This is most often reflected in the NPCs who inhabit the world and the world itself. As an open-world RPG, the worlds of The Elder Scrolls should serve this characteristic, but they often don't go as far as they should when it comes to reacting to player choice, for a number of reasons. The Elder Scrolls: Oblivion and Skyrim both had this problem, and it's something that The Elder Scrolls 6 needs to fix.