Getting healed up in video games usually means getting downtime from the action, for example, taking five from sinew-splitting and eyeball-corking to walk off a cracked kneecap or having a little sit down behind a crate after accidentally stepping into the full spray of machine gun fire. While it doesn't exactly take a realistic amount of time to mend, those precious seconds searching for health packs or waiting for regeneration to kick in can pull players straight out of the action, culling any killing momentum the narrative or level designers might have worked hard to build up.