The premise of a standalone single-player Wonder Woman game is tremendously exciting based on the character alone. But where the true excitement for such a game excels is in its developer, Monolith, and what it’s supposedly bringing to the table for its adaptation of DC’s Themysciran princess. Because Monolith most recently developed the Middle-earth games it would be easy to assume it’ll translate those action-adventure mechanics to Diana’s arsenal, and yet Rocksteady’s Suicide Squad: Kill the Justice League was evidence that any developer could make a drastic out-of-left-field turn, for better or worse.