Bad guys, crooks, villains: the allure of being the villain has captivated audiences for decades. No longer bound by the constraints of morals and ethics, players can embrace their dark sides through this villain protagonist trope. Players worldwide have been intrigued by the concept of playing the bad guy ever since Dune 2 popularized the Real-Time Strategy genre and allowed players to take the role of the malevolent Harkonen faction. Dungeon Keeper, released in 1997, further accommodated the player's urge to let their dark side out by focusing the entire game on the player being the villain.