With Elden Ring, FromSoftware managed to build a massive, open-world game around the core gameplay pillars of Dark Souls, and the studio could do something similar with Sekiro: Shadows Die Twice. Sekiro's unique flavor of gameplay was missing in Elden Ring, and with no direct sequel to the shinobi action-adventure title on the horizon, a sprawling spiritual successor would be a great way to make use of its white-knuckle combat foundations.