Side quests, especially those in the open-world RPG genre, are notorious for being bland and uninteresting, as they typically follow a certain formula — namely, "fetch this, kill that." While side quests aren't inherently bad and can be executed rather well, as The Witcher 3: Wild Hunt's side quests have proven, they are frequently used for little more than giving a game extra content and essentially making it feel larger as a result. However, in Dragon's Dogma 2, the sequel to Capcom's 2012 cult hit, side quests prove their worth in more ways than one, as they often contribute to a much larger whole than the smaller substories they tell.