Over the years, the RPG genre has made a wide assortment of features into genre staples. Players can often expect open-world locales, choice-based gameplay, player freedom, and monsters to conquer. Along with that, many RPGs have also included the concept of carrying capacity, which limits how much players can take on their journey. Dragon's Dogma 2 as a fantasy RPG also includes many of these features, but for some reason it does not feel like Capcom can decide if it likes Dragon's Dogma 2's carrying capacity mechanic or not.