Dragon's Dogma 2 has a sprawling open world for players to explore, and while its enemy encounters tend to lack diversity, its world accomplishes quite the opposite. As players traverse Dragon's Dogma 2's open world in search of new discoveries, they will occasionally come across cities or small settlements in which plenty of buildings await their curious endeavors. Arguably, one of the best characteristics of Dragon's Dogma 2's infrastructure is its interior design, which varies from building to building. This is something that Spiders’ GreedFall severely lacked, and something its successor, GreedFall 2: The Dying World, should take note of.