Wednesday, 12 May 2021 21:00

Steep: 10 Things You Need To Know About The Trick System

Written by Charlie G
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The trick system in Steep can be intimidating to new players, but these bits of knowledge can help anyone master it quickly.

One of the few snowboarding games that made it to the top of the list, Steep put some serious effort into making the game as smooth as possible. A big part of the game is their unique trick system that has many moving parts, confusing novice players and sending some into a point wall that they can't seem to get past.

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Even though giant jumps and hitting the highest-scoring trick is too complicated, players have to break everything down and look at them as many pieces of the whole. Improving the individual skills will eventually lead to some beautiful runs and have players hitting the leaderboard at high speed.

10 Hang Time

Once the basics are covered, hang time is the most important thing when it comes to getting the maximum score possible. While this might seem obvious and simple, there a lot of different details that come into play in order to keep the time racking up.

Starting position is one, experimenting with the start point will be an important point to making all the difference on any given jump. Speed is the most straightforward, the faster the better but it will also take down all accuracy and make the player work for it.

9 Trick Rotations

With so many options when it comes to rotations, beginners are sure to get lost in the choices. However, experienced players will know that the cork is the best all-around pick if the end goal is only looking to rack up the most points.

The next thing players have to worry about is when to let go of the spin, the most crucial part of the entire trick. With big jumps, it's recommended to give the system some time to correct the position before landing whereas short jumps will set it straight almost immediately.

8 Go To Moves

One of the most important parts of keeping the scores at a top level is having a go-to trick that's been mastered, making sure there's always something to bring out in no time that can be executed perfectly.

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This doesn't mean that players can let all the other tricks fall to the wayside, otherwise, consequences come when an unexpected change pops up. Pick the favorite high-scoring trick and drill it until it becomes second nature, that way players don't get left empty-handed.

7 Grabs

Grabs are unique because they each have their own tweaks that ratchet up the points scored, requiring players to know an array of inputs as the trick happens. This is important because double grabs barely get any extra points, contrary to what most players might assume.

Meaning players have to put in some serious time to get the best tricks down pat and remember the most efficient way to score points. Certain grabs will work better in separate jumps so all the eggs can't be in one basket, making the learning curve pretty gradual.

6 Landing

While it's not the most exciting or flashy part of any jump or trick, knowing the right way to land is the difference between a high score and a complete failure. This will be especially obvious as players start attempting more complicated moves or combinations.

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Giving any trick time to breathe is the best tip out there, trying to desperately squeeze more points out of a jump is a sure-fire way to land off balance and ruin the point multiplier. Keep straight and make sure to aim for a smooth surface, as long as some control is kept most tricks will work out.

5 Entry

Gathering speed and placing the board perfectly are all pre-production to the actual jump, the moment players leave the snow is what really matters. This is where the player's timing will come into play, leaving it to the last possible minute to release the jump and send the character flying.

The biggest issue players run into in the entry are bumps in the ramp, throwing the character off in almost every way. From speed to placement, making sure a smooth run-up is essential.

4 Hardware Tweaks

As much as the mechanic plays a part in the system, hardware can also make things harder than they should be. Mainly the joysticks on a controller, something that most serious players use, can get thrown off alignment and cause consistency problems.

Another thing that can help players trick more effectively is in the graphics, specifically setting them to a lower resolution. Helping the game run smooth and letting players focus on the mechanics, make the journey as easy as possible.

3 Trick Safety

Trick Safety is something that a lot of beginner players will struggle with at the start, limiting how creative tricks will get and how close to the wire the game will allow. Keeping it on while players are getting used to the controls is a good way to form good habits but once the real points look tasty, take it off.

Stopping any trick that's unlikely to succeed is a fast route to low points on tricks that rarely have any style, both taking the fun and competitive drive out of the game.

2 Speed Control

The general rule in Steep is going as fast as possible in lead up to a jump, however, certain events or maps benefit from players taking their foot off the gas. This is more of a preference than a hard rule, with some players committing fully to the send.

Shorter jumps and tighter turns will lean in the favour of the slower rider, preventing players from overshooting or having to master the drift mechanic.

1 Paraglide Tips

Without the wide array of moves to choose from in the paraglide and no drift mechanic, players have to rely on gathering speed and precise turns in order to fly in style.

Hugging close to the mountains and gaining as much speed as possible can help players towards the finish line, employing sweeping turns that can carry anyone across the finish line like a bullet.

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