In 2010, Roger Ebert wrote a famous essay in which he declared that video games could never be art. Games are, in today's world, primarily viewed as products designed to draw quarters (or, by today's standards, $70 plus DLC), a notion that could convincingly move critics to the position that they are mere products, toys, or novelties. However, a prospective filmgoer back in 1878 who had only ever seen Eadweard Muybridge's The Horse in Motion might be inclined to condemn cinema the same way Ebert did of video games. Like movies or the product of any other artistic discipline, games have had their fair share of trial runs or all-out empty vessels.