Tuesday, 16 April 2024 03:55

Strange Levels That Seem Like They Should Be In Different Games

Written by John Alexander Hitchcock
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Sometimes, developers like to throw players for a loop and radically change the formula by introducing some downright strange levels.

Video games come in many different shapes and sizes, but usually, players can get some idea of what to expect from any individual game. If the game is part of a series, it will likely become known for certain aspects, whether it is story, characters, gameplay, themes, or aesthetic choices. It might feel weird, for instance, to play a Call of Duty campaign centered on diplomacy or a Tomb Raider game that is not about Lara Croft. There can be exceptions, but those are usually clearly marked. One doesn't typically start a Mario game expecting to play a gritty first-person shooter. But as much as games contain patterns, the developers often like to add variety to the experience.

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