Putting a barrier between a player and a new area is a common mechanic in video games. This can be a way to make sure that playrs have all the tools and skills they need for the challenges that lie ahead. No Rest For The Wicked does not pull any punches, and you will find a large gate stopping you from leaving Mariner’s keep. This guide will walk you through the whole process of where you will need to go, who you will need to speak to, and what you will need to do to get through to the other side and continue the story.