There’s an argument to be made about kicking and killing due to friendly fire being a moot point all around, but there’s one means of salty play in Helldivers 2 that seems exceptionally abominable and worthy of evaluation. Missions last a varying amount of time depending on what type of objectives are available when players dive in and being kicked can sting if players have spent quite a while aiding others in the meantime. Players may have any number of reasons why they’ve kicked somebody, yet being able to kill players after they’ve taken a seat in the extraction shuttle seems like foul play on an unprecedented level and it’s a wonder why that’s even possible in Helldivers 2.