Older women in video games often fall under two categories: the kindly, supportive grandmother, or the malicious, terrifying she-beast (sometimes harboring a supernatural monster). Older women are not chosen to be the protagonists of their video games or stories, commonly deemed uninteresting and irrelevant to the type of content that audiences want to experience. What is it about the older woman that primes them to be suited for the horror genre and relegated to clich villains in gaming? It could be speculated that fear of old women in horror gaming stems from the fear of the fragile turned threatening; the facade of innocence and physical weakness associated with aging produces scares in gaming when an elderly woman suddenly demonstrates physical strength that defies the laws of nature.