While all Metroidvania games tend to share certain features and mechanics inherent to the genre, like ability-gated backtracking, Biomorph faced some unprecedented challenges due to its unique core mechanic. The game's titular Kirby-like "biomorph" ability lets players take the form of enemies they've defeated, allowing them to attack or move in entirely different ways. Naturally, this seriously complicated Lucid Dreams' approach to Biomorph's combat, exploration, and enemy design.