Saturday, 27 April 2024 17:56

Dev Explains Why Acclaimed Switch Exclusive Couldn't Hit 60 FPS

Written by Dominik Bonjak
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A game developer offers keen insights into why their recent Switch exclusive had to scrap the idea of hitting a stable 60 frames per second.

PlatinumGames went to great lengths in its attempts to make Bayonetta Origins: Cereza and the Lost Demon run at a stable 60 frames per second on the Nintendo Switch. That's according to a senior company official, who recently offered some keen insights into the studio's decision to ultimately abandon the idea of trying to make its Switch meet that performance target.

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