The interim time period between 2D games and more advanced 3D games was truly fascinating, as this fifth-generation of video game consoles and PCs was known for massive innovation and fresh concepts. Perhaps one of the key reasons was the hardware limitations, which forced developers to create new ways to present games. And one of the best ways they did so was with the pre-rendered background, a technique which took a fully 3D model of an environment and created a 2D picture.