Tuesday, 30 April 2024 19:00

No Rest for the Wicked's Lack of Classes is a Double-Edged Sword

Written by Matt Karoglou
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No Rest for the Wicked's lack of distinct classes offers players a surprising amount of freedom but also may end up backing builds into a corner.

Moon Studios is trying something different with No Rest for the Wicked, with both the game's genre and its early access launch representing uncharted territory for the team behind the stellar Ori games. In terms of its primary genre inspirations, No Rest for the Wicked is breaking new ground for ARPGs by refusing to adhere to the tried-and-true class structure of popular series like Diablo, instead offering players more freedom in how they build out their character based on the game's large loot pool and emphasis on equipment load and weight class. The system seems to work to players' advantage now, but that still raises the question of how it will evolve as the game reaches its full 1.0 release.

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