With the focus of Sand Land undeniably being on the game's faithful adaptation of the work of Akira Toriyama and its fast-paced and fun vehicular combat, its melee combat and on-foot sections tend to stick out as a case of mistaken identity. Not only is melee combat not nearly as fleshed out as Sand Land's vehicular combat (and its extensive upgrade and customization systems), but it's simply not utilized enough to have any meaningful bearing on the overall experience. Surprisingly, Sand Land also includes a fairly well-executed stealth system that players get to experience in a handful of early story missions, only for the mechanic to practically never rear its head again.