Manor Lords, the medieval strategy city-builder and one of 2024's surprise hits, has surpassed two million copies sold. The game has only been available in PC Early Access since April 26, meaning it achieved this milestone in only three weeks.
Publisher Hooded Horse announced the sales account for Steam, Epic, GOG, and the Microsoft Store (where Manor Lords is also playable through PC Game Pass). The game quickly caught fire, selling 1 million copies a day after launch. Since then, Manor Lords has enjoyed a consistently high concurrent player count, peaking at 173,000 on Steam in its first weekend.
Manor Lords is being developed by Slavic Games and puts players in the shoes of a medieval lord tasked with building and growing a city. Players manage their city’s community, infrastructure, economy, and defense/expansion, the latter of which unfold as large-scale tactical battles. The intricate social and production systems combined with an ever-changing world (complete with seasonal and weather changes) result in an organic metropolis that players have taken to in a big way.
Manor Lords joins Early Access hits this year, such as Palworld and Hades II. The game’s 1.0 launch is currently up in the air as the game continues to change and improve based on player feedback. It’s off to a great start, though, and we’re curious to see how it evolves throughout its EA period.
Manor Lords, the medieval strategy city-builder and one of 2024's surprise hits, has surpassed two million copies sold. The game has only been available in PC Early Access since April 26, meaning it achieved this milestone in only three weeks.
Publisher Hooded Horse announced the sales account for Steam, Epic, GOG, and the Microsoft Store (where Manor Lords is also playable through PC Game Pass). The game quickly caught fire, selling 1 million copies a day after launch. Since then, Manor Lords has enjoyed a consistently high concurrent player count, peaking at 173,000 on Steam in its first weekend.
Manor Lords is being developed by Slavic Games and puts players in the shoes of a medieval lord tasked with building and growing a city. Players manage their city’s community, infrastructure, economy, and defense/expansion, the latter of which unfold as large-scale tactical battles. The intricate social and production systems combined with an ever-changing world (complete with seasonal and weather changes) result in an organic metropolis that players have taken to in a big way.
Manor Lords joins Early Access hits this year, such as Palworld and Hades II. The game’s 1.0 launch is currently up in the air as the game continues to change and improve based on player feedback. It’s off to a great start, though, and we’re curious to see how it evolves throughout its EA period.