In 2013, writer and game designer Luciano Sgarbi approached his friend Joe Conway with a simple pitch: "I want to make a game that's like Baldur's Gate but with platforming." The result was Witchmarsh and its prequel Tea Party of the Damned, two CRPG/platformer hybrid games set in an alternate 1920s America inhabited by witches, warlocks, Lovecraftian nightmares, talking cans of oysters, and much more. Witchmarsh is still in development, while Tea Party of the Damned is set to release later in 2024. As both games developed, they grew significantly from the original pitch - but the ultimate goal of "Baldur's Gate with platforming" can still be seen at the setting's core.