While it's true that many early video games were overly complex and hard to learn (particularly in the strategy game genre), many games from the earlier days of the industry were arguably more elegant in their design than many modern titles. This was especially so in smaller arcade games like Gauntlet and first-person shooters like DOOM and Quake. It could be said that this simplicity and elegance were derived from the limitations developers suffered from at the time and the smaller games they developed as a result.