If there's anything the gaming industry has made abundantly clear over the last decade, it's that live-service games are hard to make, and even harder to maintain. After the rise of MMOs and games like Fortnite and PUBG, many publishers decided to try their own hand at creating the next big live-service hit, and more often than not, they failed dramatically. A live-service game needs the perfect blend of satisfying gameplay mechanics, meta-progression systems, and an ongoing narrative that keeps players hooked for the long term, and unfortunately, Skull and Bones just doesn't have that perfect mix.