One of the obvious problems with adapting video games into movies is their massive difference in length. A video game that's twice as long as the average movie is considered extremely short. While not all of that time is dedicated to developing the narrative, it's still usually too much for one feature-length chunk. The Legend of Zelda will soon see its live-action debut, but the filmmakers will have to make cuts. While they'll likely shave down some elements, they'd be handling the franchise wrong if they left out all the unique oddities.