Bosses have always been one of the biggest highlights of FromSoftware's catalog. In many ways, bosses act as the perfect encapsulation of FromSoftware's trademark Souls formula, being difficult but fair at least for the most part and often rewarding the player with a rush of excitement and satisfaction upon finally conquering the challenge. It's also an important element that players are usually rewarded in-game after defeating a boss with new weapons, armor pieces, spells, and enough currency to level up at least once. Elden Ring's bosses adhere to this trend pretty closely.