Dungeons and Dragons has several systems in place for both DMs and players to make achievements and milestones more rewarding. One of the biggest decisions a DM has to make when crafting a new campaign is the question of spell components. Spell components can make or break a campaign by turning even the most interesting story into a tedious resource-gathering mission or, at worst, limit players so they can't cast even basic spells. However, spell components are there for a reason, and can be used creatively in Dungeons and Dragons to give players a feeling of accomplishment.