Monday, 08 July 2024 10:15

Inside CD Projekt Red Quest Design

Written by Joshua Duckworth
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Pawel Sasko gave a high-level overview of CD Projekt Red's quest design approach at Gamescom LATAM, with Game Rant getting a deeper dive afterward.

At Gamescom LATAM, associate game director of the next Cyberpunk game Pawel Sasko took the stage to discuss how CD Projekt Red develops quests. This overview explained how CD Projekt Red's narrative pipeline works, how implementation works, and how the overarching team structure works. In its simplest terms, CD Projekt Red's pipeline begins with a story outline and, from there, the company begins developing quest design documents for everything players will encounter. From there, these drafts are implemented, iterated upon (and there is always iteration), and worked through the various stages of game development: pre-alpha, alpha, pre-beta, beta, polish, release, and post-release.

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