Friday, 19 July 2024 16:00

The Legend of Zelda Movie Doesn't Need One Aspect of The Games

Written by Joshua Kristian McCoy
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Link usually has a selection of problem-solving items, but his classic bomb, bow, and boomerang might be a little less important on the big screen.

The Legend of Zelda will be one of several examples of the difficulties in translating video games into movies. Though games may never earn the prestige of their cinematic counterparts, they are inherently more complex forms of art. Turning an interactive narrative into a passive one requires acknowledging the aspects of gameplay that don't translate as well into exclusively visual storytelling. One such example might be Link's selection of go-to puzzle-solving items and tools in The Legend of Zelda.

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