As a video game developer, it takes a lot of courage and confidence to conceptualize, program, animate, and fine-tune a feature that a large chunk of the audience will likely ignore or miss. In most situations, studios want their players to use and experience every facet of their game and will railroad players into seeing accordingly. However, players looking to get into an action game usually want one thing: ultraviolence. However, stealth fans are typically split between two approaches: the ghost and the assassin.