Ever since the first proto-computer games were birthed in the early machines at various colleges across the United States during the 1970s, designers, artists, and coders have aspired to capture the same sense of liberation they felt (and still feel today) during a good pen-and-paper tabletop roleplaying session, such as Dungeons & Dragons, to pack it all in a computer game. "Go anywhere, do anything" is one of the most celebrated core tenets most roleplaying fans cherish and ultimately yearn for. It's the driving motivation behind the big studios' push for gigantic open worlds, and it might also be why seemingly every open-world game incorporates RPG elements.