Saturday, 29 May 2021 16:20

Every Class In Biomutant, Ranked | Game Rant

Written by Rhett Roxl
Rate this item
(0 votes)
Biomutant offers some unique twists on classic action-RPG classes. Here's how its class choices stack up against each other.

Biomutant is an open-world RPG title that allows its players to customize their character as they see fit. During the character customization section at the beginning of the game, the players are given the chance to control their breeds, mutation, starting resistances, appearance, and classes. The attributes and stats that come with these choices can easily be manipulated as the player progress through the game.

RELATED: Awesome Things You Didn’t Know You Could Do In Biomutant

While the game can be customizable post-character creation, each class has exclusive unique perks that benefit a specific playstyle, as well as starting abilities. Each class is unique, and every one of them can be an absolute powerhouse. However, it can be argued that, as of the moment, some of these classes are just better than others for their accessibility and potential.

6 Mercenary

The Mercenary class is somewhat of a union between multiple classes. Its starting weapons are Nippon Katana, Beegbox Murokvont, and Nippon Copecutter. The class also comes with the Twin Silver Grip ability pre-unlocked, allowing players to wield two one-handed weapons at once. It also comes with the Fury ability, which adds 10% more damage to melee weapons. Its unique perks benefit melee combat, ranged combat, and psi-powers.

While this class is remarkable for its diversity, this very fact is also the reason why players should opt for the other classes instead. A class needs to highlight a specific advantage for the player to properly craft a build early. The Mercenary class is just too milquetoast for this. On top of that, not everyone is given the chance to access this class, because it is only available for those who have pre-ordered the game.

5 Commando

The Commando class is for players who want to balance between ranged and melee weapons. This class also encourages the use of close to mid-range ranged weapons such as shotguns, instead of weapons like rifles. Its starting weapons include the Clencher Knife, Beegox Murokvont, and Pew-Pew Bosksprakka. Fury, the Commando starting ability, increases the damage of ranged weapons' attacks by 10%. Its parks target the damage and attack speed of both melee and ranged weapons, the shotgun's stun chance, and the ranged weapons' critical damage.

RELATED: Mistakes Everyone Makes While Playing Biomutant

This class is good for those who can't decide between a ranged build and a melee build, so they opt for the best of both worlds. The gameplay of Biomutant can also call for this exact playstyle. Balancing between both gameplay styles is a tricky endeavor, but this class might just make it easier.

4 Saboteur

The Saboteur class is the game's interpretation of a dexterity or agility build, and relies heavily on mobility. Its starting weapons are the Clencher Stabby and Pew-Pew Bosksprakka, a melee and a ranged weapon with fast attack speeds. Its starting abilities are Twin Silver Grip, which allows the player to dual wield melee weapons, and Hypergenic, which reduces the dodge energy cost by 20%. This class's perks are also all directed towards mobility.

Those who prefer Dexterity or Agility builds will love the Saboteur class. It also fits perfectly with the world of the game since it often demands mobility. Its caveat is that it does little to add resilience or firepower to the player.

3 Sentinel

The Sentinel class is the game's Strength or Tank build. This class ensures the player has the most health and base armor so they can tackle every one of the game's obstacles head-on. The Sentinel's starting weapons are the Metalpipie Crushblob and the Pew-Pew Bosksprakka. Its starting ability is Toughness, which adds 10% to the player's base armor. Its perks increase the player's armor or health. One, in particular, gives the player a 10% chance to ricochet back ranged attacks to the enemy.

RELATED: Classic Linear Games That Should Be Remade With An Open-World

The Sentinel build is easy to use because it allows players to power on through combat encounters much longer. This class also meshes perfectly with powerful weapons with slow attack speeds, like crush or two-handed slash weapons.

2 Psi-Freak

The Psi-Freak class is the mage build of Biomutant. Its starting weapons are the Spark Gloves and the Pew-Pew Bosksprakka. The starting melee weapon is an unarmed type, and the game expects the player to use the melee weapon less than their psi-powers. Starting abilities include the Spark Ball, which allows the player to conjure a ball of electricity to throw at enemies, and Megamind, which increases the player's Ki-Energy regeneration by 20%. Its perks are all targeted towards the increase in Ki-Energy, intelligence, and power damage.

This class can be tricky to master, but doing so is incredibly rewarding. The Psi-Powers and Mutations in Biomutant are very captivating to use and the damage they inflict is astounding. Everything about the Psi-Freak class adds so much to the game's combat.

1 Dead-Eye

The Dead-Eye class is for those who want to exclusively use ranged weapons. Its starting class ability, Perfect Reload, ensures the player will be able to fire away at enemies without skipping a beat by bypassing the reload time. Its starting weapons are the Xon Bigblade and the Pew-Pew Bosksprakka. The class' perks provide an increase to damage, critical chance, and rate of fire of ranged weapons. They also encourage the use of ranged dual wielding.

The Dead-Eye class is arguably the game's best class as of this moment. A lot of the game's most powerful weapons are ranged ones, and this class removes the main disadvantage of those weapons — their reload speeds. The player can chip away at an enemy's health at a fast rate, all while remaining at a safe distance.

NEXT: The Best Things About Biomutant (& The Worst)

Read 147 times
Login to post comments