Monday, 02 September 2024 10:30

Persona 5: The Phantom X's Approach to Mementos is a Double-Edged Sword

Written by Ediz Guner
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Persona 5: The Phantom X is making a significant change to the Mementos dungeons from the original Persona 5, for better or for worse.

Dungeon-crawling has been a focal point of the Persona franchise ever since its debut, but Persona 5 took this aspect of the series' trademark gameplay loop to the next level with the introduction of Palaces. In P5 and its subsequent Royal re-release, Palaces are large, hand-crafted areas in which most of the game's combat sequences take place. Unlike the repetitive, simplistic levels in Persona 3's tower of Tartarus or the floor-based dungeons in Persona 4's Midnight Channel, Palaces in Persona 5 are fairly complex in terms of level design and aesthetic. Each of these Palaces, which serve as physical manifestations of the antagonists' psyches in P5, are only accessible as players progress through P5's main campaign, since they materialize solely after story-specific events.

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