Following Dragon Age: Origins must have been an incredibly difficult task. How does someone follow up on a game as intricately designed and expansive as the original Dragon Age, a game that lets players realize a protagonist with as much depth and freedom as they'd find in a tabletop title? For Bioware, or at least, for the EA executives directing Bioware, the answer was to streamline everything into a beat-em-up-styled ARPG, with voice acting and cinematic cutscenes and explosions.