Tabletop and computer-driven role-playing games are like siblings. One came before the other, and the younger sibling based much of themselves on what they saw the elder do. The creators of the very earliest cRPGs, such as Fallout and the original Baldur's Gate, borrowed the same dice mechanics used to settle combat encounters and determine skill checks and dropped them straight into their games. However, rather than designing UI or physics in-game dice, the results (along with any modifiers) would simply be printed in a sidelined dialogue box or completely tucked away behind the scenes.