Designing vehicle mechanics for video games is a tricky process. How should they handle? Should they be realistic, or ease off the realism for more durability and control? Can they explode? Should they explode? These are just a handful of the questions gamers and game developers alike have regarding virtual vehicles. They become especially pertinent in open-world settings, where the drive (ha) to make these games bigger and bigger means finding novel and compelling ways to traverse them.