The all-important convention of the villain is necessary for a variety of different types of video games. A common convention in storytelling dating back to at least ancient Mesopotamia is an antagonist who decides to cast their lot with the heroes.
The all-important convention of the villain is necessary for a variety of different types of video games. A common convention in storytelling dating back to at least ancient Mesopotamia is an antagonist who decides to cast their lot with the heroes.