Friday, 25 October 2024 10:46

Roguelike Game Redacted Took a Lot of Cues From Fighting Games

Written by Joey Brown
Rate this item
(0 votes)
Striking Distance CEO Steve Papoutsis and creative director Ben Walker chat with Game Rant about how fighting games influenced [REDACTED]'s gameplay.

Striking Distance Studios went in a completely different direction from its debut title The Callisto Protocol with [REDACTED], an adrenaline-fueled isometric roguelike with a vibrant comic book aesthetic, punk-infused soundtrack, and irreverent tone. While atmospheric sci-fi horror games like The Callisto Protocol are all about immersion and being emotionally evocative, one consideration trumps all when it comes to roguelikes: gameplay. The most memorable roguelike games all share undeniably exceptional-feeling gameplay from moment to moment, and [REDACTED] looked to examples outside the genre for ideas on how to achieve this.

Read 12 times
Login to post comments