Monday, 07 June 2021 18:50

Titanfall 2: Every Titan, Ranked From Worst To Best | Game Rant

Written by Matt F
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Knowing which Titans are the best to use in a given situation is key to playing Titanfall 2 properly and well, and here is a ranking of every class.

The Titans are the stars of the Titanfall series, despite the game's pilots arguably being the most fun humans to play as in any first-person shooter. Their ability to wall run and double jump are the best mechanics in any FPS (sorry Call of Duty).

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Despite that and their arsenal of cool weapons, titans are the series' main focus, and it's not hard to see why. They're the largest, most in-your-face, and most iconic features of the series, after all. Among all the titans in the series, here's a definitive ranking of their power.

(Updated June 7th 2021 by Erik Petrovich): There are seven titans available in Titanfall 2, ranging across the spectrum of preferred playstyle. There are agile, quick titans like the Ronin, slow but dangerous titans like the Scorch, and titans that excel at mid-range like the Tone. Generally, the titans in Titanfall 2 are about on-par with each other, though they each have their own strengths and weaknesses. Some titans are just too specialist or difficult to control, though, leading to low pick rates among players.

7 Monarch

  • Weapon: X016A2 Chaingun, an automatic rifle with armor-piercing rounds
  • Ordnance: Rocket Salvo, a non-targeting rocket swarm
  • Tactical: Rearm, which reduces the cooldown of abilities
  • Defensive: Energy Siphon, which slows enemies and charges shields based on damage done
  • Core: Upgrade Core, which increases the Titan's effectiveness the longer the player stays alive

This titan from Titanfall 2 was introduced through its own DLC, the Monarch. Despite being named after royalty, there isn't too much that is royal about it. This titan is literally made from the remains of two destroyed Vanguard-class titans, salvaged and put together.

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In terms of lore, this might explain why it's not the strongest titan. For all that players know, it might just be put together with some duct tape and the hope that it holds. Its abilities are interesting, but the way the Upgrade Core works makes it very frustrating to die late in the game.

6 Legion

  • Weapon: Predator Cannon, a minigun that takes time to get to full shooting speed.
  • Ordnance: Power Shot, which has two modes. Short Range will knock enemies back, while Long Range will explode distant foes.
  • Tactical: Mode Switch, which allows the Legion to switch between short and long-range rounds.
  • Defensive: Gun Shield, which protrudes from the Legion's minigun and defends the titan in the direction faced.
  • Core: Smart Core, which makes the Legion's minigun automatically lock onto targets.

The Legion is a titan that excels at both very long-range and super close-range battles. This is because it has two different firing modes for its weapon. The first is a shotgun-like firing mode, which is perfect for any titans or pilots trying to get the jump on it. Its second firing mode is more akin to that of a sniper rifle, able to pick apart enemy titans from long range.

The only problem is that Legion can take a lot of damage fighting at every range. Players will need someone who can heal them after every fight – even if they win, they will be close to death.

5 Northstar

  • Weapon: Plasma Railgun, which functions as a sniper rifle that requires charge.
  • Ordnance: Cluster Missile, which explodes repeatedly on hit.
  • Tactical: VTOL Hover, which allows the Northstar the unique ability to fly above enemies.
  • Defensive: Tether Trap, which traps enemies in place.
  • Core: Flight Core, which allows the Northstar to unleash a barrage of rockets at the ground while hovering.

Moving on to a Titan with the power of flight, the Northstar was built around the ability to do one thing, and that was moving around the battlefield like a giant mosquito. The mosquito analogy doesn't just end at flight, though, as this titan can sting like one too.

This is because of the weapon that it carries: its plasma rifle. This weapon fires a weak long-ranged blast if fired quickly, but becomes a powerful shot when charged. The maneuverability of the Northstar makes it stand out amongst the rest, too.

4 Scorch

  • Weapon: T-203 Thermite Launcher, which creates pools of flammable thermite and deals low damage.
  • Ordnance: Firewall, which releases a straight line of damaging fire.
  • Tactical: Incendiary Trap, which are triggered by both titans and pilots alike.
  • Defensive: Thermal Shield, which nullifies some incoming damage and hurts enemies close by.
  • Core: Flame Core, which unleashes a wave of fire that deals massive damage to anything in its way.

Scorch is exactly what it says on the tin: a titan built around scorching enemies to ash. The Scorch excels when playing in tight areas, where a distant enemy titan can't pick them off. One of the downsides of the Scorch is the double-edged sword of being slow and large, making for strong attacks but making the titan an easy target.

Taking enemies by surprise around corners and taking on multiple foes at once are the best ways to effectively use the Scorch, without becoming the biggest target on the server.

3 Ronin

  • Weapon: Leadwall Shotgun and Sword melee attack, which are used interchangeably at different ranges.
  • Ordnance: Arc Wave, which slows enemies upon hit.
  • Tactical: Phase Dash, which lets the Ronin phase out of reality to totally avoid damage and being seen.
  • Defensive: Sword Block, which reduces projectile damage by a massive amount.
  • Core: Sword Core, which increases the effectiveness of every Ronin ability hugely, including boosts to melee damage, damage reduction, and ability damage.

The bronze medal goes to the Ronin class titan. This titan is one of the most versatile in the series, being able to fulfill many roles for a team from being a fast and mobile scout to a front line damage dealer, to even enough sustain and armor to act as a pseudo-tank.

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This titan specializes in dealing massive amounts of damage in short, quick bursts. This, combined with its speed and Arcwave ability, makes it a danger for any lower health titan. However, it can be shredded apart at a long distance if the player isn't smart with their ability usage.

2 Ion

  • Weapon: Splitter Rifle, a single-fire rifle that can shoot three shots at once.
  • Ordnance: Laser Shot, which shoots a rapid beam directly at the reticle location.
  • Tactical: Tripwire, which the Ion can use to trap areas with mines.
  • Defensive: Vortex Shield, which turns enemy projectiles against them.
  • Core: Laser Core, which obliterates just about anything it hits.

The silver medal goes to the Titan known as Ion. Ion is a fairly beginner-friendly Titan, being a solid all-rounder with some mechanics that train the player to play the game efficiently. This Titan, similarly to the Ronin class, can play many different roles in the game.

When it comes to Titan vs. Titan fights, Ion's vortex shield is one of the best defenses and offenses in most situations. The only problem is that overall, this Titan's damage output isn't the strongest, and running out of energy mid-fight practically leaves it completely defenseless.

1 Tone

  • Weapon: 40mm Tracker Cannon, which shoots explosive rounds that grant the Tone lock-on for its abilities.
  • Ordnance: Tracking Rockets, which must lock on to a target in order to be launched.
  • Tactical: Sonar Lock, which reveals nearby enemies and grants a portion of Lock-On.
  • Defensive: Particle Wall, which totally blocks incoming fire without stopping the Tone from shooting outward.
  • Core: Salvo Core, which unleashes a swarm of high-damage missiles that go where the player guides.

The best Titan in Titanfall 2 is almost certainly the Tone. The gold medal Titan earns its number one spot for a few different reasons. It is the most popular titan, crowned by both a vote by the community, and being the most-chosen titan in the game. It's strong in its ability to fight at long and medium-range, where most fights in the game happen.

Tone's particle wall also makes up for its relative squishiness, while providing it with a way to get off its damage while protected. This is especially handy in maps with a lot of chokepoints.

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