One of the biggest debates in modern gaming is whether a non-linear, open-game structure is superior to a linear, sometimes mission-based one. There are obviously pros and cons to both, with non-linear titles such as Elden Ring inevitably allowing more freedom, while linear games such as The Last of Us Part 1 tend to have tighter narratives and a more natural learning curve. Developer Bokeh Game Studio's upcoming action horror title Slitterhead will fall into the latter camp, but it seems this was not always necessarily the case.