Thursday, 31 October 2024 15:00

Slitterhead Originally Had a More "Open" Map Structure

Written by Dan Amoroso
Rate this item
(0 votes)
In an interview with Game Rant, Bokeh Game Studio's CEO discussed Slitterhead's mission structure and how the maps were originally more open.

One of the biggest debates in modern gaming is whether a non-linear, open-game structure is superior to a linear, sometimes mission-based one. There are obviously pros and cons to both, with non-linear titles such as Elden Ring inevitably allowing more freedom, while linear games such as The Last of Us Part 1 tend to have tighter narratives and a more natural learning curve. Developer Bokeh Game Studio's upcoming action horror title Slitterhead will fall into the latter camp, but it seems this was not always necessarily the case.

Read 10 times
Login to post comments