Sometimes, the best things about a game are design decisions that intentionally go unnoticed. A good example is a powerful soundtrack, especially in horror games, where the music is meant to supplement the direction of a scene or gameplay section and not override it. It adds to the experience, oftentimes intentionally not drawing attention to itself. Interestingly, though, Dragon Age: The Veilguard pulls off this same trick with choices, but it is not something that can be realized in one playthrough.