Wednesday, 06 November 2024 00:00

Dragon Age: Veilguard's Levels Take a Page From an Unlikely Genre

Written by Matt Karoglou
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Level design in Dragon Age: The Veilguard points to the game taking influence from an unlikely source in how the spaces are laid out and traversed.

The 10-year gap between the release of Dragon Age: The Veilguard and the last game in the series allowed BioWare to utilize some substantially more powerful hardware in developing the long-awaited sequel, with improvements to the game's core elements and mechanics coming in tow. Dragon Age: The Veilguard is perhaps the most visually impressive game in BioWare's high fantasy franchise, with its art direction and level design being series high points that transport players into Thedas as they've never seen it before. Interestingly, Veilguard's new approach to level design takes a page from the Metroidvania subgenre as much as it does from its RPG lineage.

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