Wednesday, 09 June 2021 18:20

For Honor: 10 Pro Tips For The Assassin Class | Game Rant

Written by Rhenn Taguiam
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The Assassin class in For Honor focuses on speed, agility, and quick, repeated attacks. Here's how to use their abilities to the fullest.

Speed is key in the timing-intensive fight of For Honor, and Assassins are built to go full-throttle in combat. Thanks to their agility, the Assassin Class can easily outmaneuver and outflank other Heroes. With the right timing, Assassins can dish out fierce counters as soon as they dodge otherwise-killing blows. Their combos open room for follow-ups, and their deceptive nature makes lethal blows easier to land.

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Unfortunately, the Assassin does lack a huge number of defensive options, making them quite a risk to master even for skilled players. Still, newcomers will love capitalizing on the Assassin's speed to wreak havoc in the battlefield without enemies catching them in the act.

10 They're Geared For Repeated Attacks

As expected from their name, Assassins specialize in dealing as many attacks as possible in a short amount of time. Thanks to their unique grasp of speed, Assassins can get away from opponents as fast as they can get close, be it through nifty dodges, counter-attacks, and constant pressure. Their unique abilities rely on engaging the opponent as much as possible.

Assassins such as the Peacekeeper, the Orochi, and the Shinobi rely counter-attacks through feints, quick dodges, and deflections. Meanwhile, Assassins like the Gladiator, Shamans, and Nuxia capitalize on pestering opponents until they bleed out.

9 Moveset Declares Timing

Players should remember that, unlike other classes, Assassins care less about dealing huge damage going in. Rather, their movesets offer the best ways to lure opponents into granting them an opening. Each Assassin has a unique take on when they should lunge in for the quick kill.

For instance, all Assassins have a Deflect move that follows-up with various Hero-specific options. These include guard breaks (Peacekeeper), a power move (Berserker), or Light or Heavy Attack variants (Orochi). Likewise, certain movesets accommodate special mechanics. Players should try and maximize these to improve their chaining and combos. For instance, Nuxia's Trap mechanic encourages taunting enemies, while the Shinobi's Charge mechanic provides mid-range attack opportunities.

8 The Gimmick Declares Killing Style

True to their nature, Assassins all work towards eliminating threats as fast as possible. Each Assassin has a special gimmick that finds ways of luring enemies into a false sense of security. Players who understand these intricacies can confidently play with enemies during skirmishes to force openings in an opponent's flow.

Bleeding damage over time is a primary mechanic of the Shaman, Gladiator, and Peacekeeper Assassins. For Shamans, facing a Bleeding opponent puts them in a Blood Trance state, which triggers lifesteal alongside special attacks. The Gladiator can finish chains with Skewer, which increases Bleed damage. The Peacekeeper's dagger stabs will also cause enemies to Bleed. Alternatively, the Berserker, Orochi, and Shinobi offer a variety of feints and dodges to transform counter-attacks into fierce chains.

7 Become The Anti-Player

Assassins live up to their name as elimination specialists, as most of their abilities and moves are specifically tailored towards PVP. In fact, unlike other Hero Classes, most Assassins share major Passives that encourage engagement with as much enemies as possible.

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Bounty Hunter serves as a great example of such a Passive. Shared across all Assassins except the Shaman, Bounty Hunter regenerates Health and Stamina whenever they kill another Hero. Meanwhile, all Assassins share the Execution's Respite Passive. Whereas an ordinary Execution grants a certain amount of Health, this Passive grants 50-percent more healing towards Executions. Assassins have all the more reason to pull off that perfect cinematic finish.

6 Passives Emphasize Speed

As expected of their target-focused nature, Assassins have fewer Self Passives compared to active abilities. Moreover, most of their Passives also focus on providing much-needed repositioning, defense, or even killing ability.

The Peacekeeper has the Thick Skin Passive (T2), which grants much-needed damage reduction. Countering this is the Slip Through Passive of the Shinobi and Orochi, which raises attack when dodging to motivate counter-attack. Both the Peacekeeper and Shinobi possess the Stealth Passive, hiding themselves from the game's aim assist, radar, and HUD. It's for quick entrances and exits.

5 Punish The Enemy Offense

Both Heavies and Assassins capitalize on turning an enemy's offense against them. Whereas the Heavy's defense makes it nigh-impossible to land hits, the Assassins transform speed and the enemy's timing itself into a weapon. The Peacekeeper, the Berserker, and the Orochi share the Fear Itself Passive. With this ability, enemies near them have lower defenses and decreased Stamina regeneration. This discourages them from performing complicated maneuvers, especially those prone to counters.

Meanwhile, the Nuxia's Infection (T4) deals damage-over-time whenever enemies stay close to each other, encouraging isolation. Even the Gladiator has Righteous Deflection (T2), which greatly increases damage reduction whenever it parries attacks.

4 Capitalize On Extra Attack Options

Similar to the Vanguard, Assassins also have extra attack options. These give Assassins more damaging abilities on top of their fast-paced chains and punishing counters. While some players might feel like these are overkill, they may be worth it in emergencies.

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Great examples include long-ranged attacks such as the Gladiator's Neptune's Wrath (T3), the Shaman's Hand Axe (T3), the Berserker's Throwing Axe (T3), and the Peacekeeper's Crossbow (T3). Even the Orochi has two of these long-ranged options: the Kunai (T2) and the Long Bow (T3). Having these in one's back pocket can help Assassins adapt against escapees and retreating foes.

3 Consider Crowd Control

It's always annoying when others interrupt an ongoing assassination. Thankfully, most Assassins have various crowd control (CC) methods to ensure enemies are punished for trying to get in the way of their fight.

Warious projectiles can deal burst AOE to deter an enemy approach. These include Arrow Storm (Shinobi), Catapult (Peacekeeper, Gladiator) and Caltrops (Nuxia). Some Assassins also have damage-over-time AOE, such as the Pugno Mortis (Gladiator), Fire Flask (Berserker, Shaman), and even the Bleed from Nail Bomb (Orochi, Shaman). Utility CCs include the blinding Fiat Lux (Peacekeeper), the stunning Stun Trap (Berserker), and the concealing Smoke Bomb (Orochi, Shinobi).

2 Keep Moving

Assassins rely on nimble movement and quick dodges to score hits. These complex playstyles can often feel overwhelming for players; however, Assassins excel when they do just that. As long as Assassins keep moving, the better they can pull off their devastating combos.

The Orochi's Calm Before The Storm move allows them to chase an opponent until they decide to hit them from any direction they choose. Likewise, a Shinobi's Deflect move teleports them instantly behind opponents, while the Nuxia possesses various multi-directional counterattack opportunities whenever they Deflect or Parry attacks.

1 Capitalize On Follow-Throughs

Unlike other Heroes that include a wide range of unblockables and uninterruptibles in their toolkit, Assassins give players more room for flexibility in terms of follow-throughs. These include easier cancels, more flexible chain starters, and continuous mix-ups.

For example, the Shinobi doesn't have any finishers. Rather, Mix Ups allow them to infinitely continue chains via kicks, back flips, and front rolls. Alternatively, Shinobi also have Double Dodge, and even Super Sprint. Likewise, most Assassins have faster ways to pull off cancels, leaving them more open to switch to other modes of offense much faster.

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